Agentic Code Transformation and Model Orchestration
Laguna S 2.1 goes Greek: a repository-scale game transformation

Laguna S 2.1 goes Greek: a repository-scale game transformation

8/3/2026

What this post added

This post introduces and demonstrates the application of Laguna S 2.1 for a repository-scale game transformation. It details how Laguna orchestrated specialized models (Step 3.7 Flash for language adaptation, Krea 2 Turbo for asset generation) to change a game's aesthetic from cyberpunk to Ancient Greek. Key technical aspects include managing a 1 million token context window, coordinating changes across hundreds of sprites and dozens of code files, compositing generated assets while preserving dimensions and transparency, and making strategic decisions about which models to use (e.g., not using Cosmos 3 Nano for video generation within the game itself). The post quantifies the effort in terms of time, tokens, model calls, and modified assets, showcasing the agent's ability to handle complex, creative, and technically constrained tasks.

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