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Go Compiler Bug Analysis

Go Compiler Bug Analysis

2
posts
2015–2025

This thread tracks the discovery and analysis of bugs within the Go compiler, specifically focusing on issues that manifest in production environments due to scale. It includes detailed investigations into race conditions, stack unwinding errors, and segmentation faults, as well as the process of identifying root causes and contributing fixes upstream. This post introduces godebug, a cross-platform debugger for Go that rewrites source code to inject function calls for debugging, enabling single-binary, zero-dependencies debugging.

2025

How we found a bug in Go's arm64 compiler

10/8/2025

This post details the discovery of a race condition bug in Go's arm64 compiler that caused sporadic panics and segmentation faults. It outlines the investigation process, including initial theories, analysis of coredumps, understanding Go's scheduler structs (g, m, p), and the eventual identification of the bug's root cause related to asynchronous preemption and the `github.com/vishvananda/netlink` library.

2015

Go has a debugger—and it's awesome!

6/18/2015

Introduces and demonstrates the use of `godebug`, a cross-platform Go debugger that achieves its functionality by rewriting source code to inject debugging probes. It highlights the benefits of this approach for Go's single-binary philosophy and provides examples of its usage in a production environment (RRDNS). It also discusses the broader pattern of source rewriting in Go tooling and suggests the need for a standardized framework.