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Announcing 360 Capture SDK

Apr 19, 2017Homin Lee, Chetan Gupta
Announcing 360 Capture SDK
SummaryAI, from the source post

Introduced the 360 Capture SDK, which utilizes cube mapping instead of traditional stitching for capturing 360 photos and videos from PC VR experiences. This approach significantly improves accessibility by working on baseline VR hardware, maintains high quality (1080p for News Feed, 4K for VR), and drastically reduces capture time to under one second while maintaining 90 fps performance on VR systems. The SDK supports Unity, Unreal, and native game engines, and captures content directly as cube maps or cube strips, which can be converted to equirectangular format.

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