Virtual Reality (VR) and Augmented Reality (AR) Development
Building a cross-platform runtime for AR

Building a cross-platform runtime for AR

2/13/2023 · Paul Wu, Nikita Lutsenko

What this post added

This post details the development of a cross-platform runtime for Meta's AR platform, focusing on performance optimization and device reach. Key technical contributions include splitting the monolithic runtime into smaller, configurable plugins to exclude unnecessary capabilities, enabling the AR engine to run on a wide variety of devices from mobile to VR.

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