Building a cross-platform runtime for AR
Feb 13, 2023Paul Wu, Nikita Lutsenko

Summary
This post details the technical approach to building a cross-platform runtime for Meta's AR platform. The core innovation is the strategic decomposition of a monolithic runtime into smaller, modular plugins. This allows for dynamic inclusion or exclusion of AR capabilities based on device requirements and user configuration, enabling optimization for a wide spectrum of hardware, from high-end VR headsets to lower-end mobile devices. The focus on performance optimization and asset management is key to achieving broad accessibility and supporting diverse use cases with a single AR engine.