
1/21/2016 · Evgeny Kuzyakov, David Pio
What this post added
Introduced techniques for optimizing 360 video and VR content delivery. This includes transforming equirectangular layouts to cube maps, reducing file size by 25% and improving encoding efficiency. Further optimized for VR with pyramid encoding, achieving an 80% file size reduction. Implemented view-dependent adaptive bit rate streaming for VR to dynamically adjust content based on field of vision and network conditions, and explored pre-generating multiple resolutions for viewports to manage latency and server-side setup.