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Oculus Connect 5: Tech talks roundup

Oct 12, 2018
Oculus Connect 5: Tech talks roundup
SummaryAI, from the source post

This post summarizes technical talks from Oculus Connect 5, detailing advancements in VR development. Key contributions include: bootstrapping social VR with Unity (invites, matchmaking, VoIP, P2P networking), advanced rendering with Unity's SRP (High Definition Render Pipeline, frame rate, resolution, cross-screen consistency), performance optimization for Oculus Rift and Quest using RenderDoc (texture/geometry limiting), deep learning for interactive actors in VR (obstacle avoidance, reactive motion), Oculus Lipsync SDK 1.30 (cross-platform integration, online/offline animation, laughter detection, DSP acceleration), sound design for Oculus Quest (handling multiple sounds, spatial audio mapping), and Oculus Rift PC SDK advancements (adaptive compositor kickoff, high precision dithering, Asynchronous Spacewarp).

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