
10/12/2018
What this post added
This post summarizes technical talks from Oculus Connect 5, detailing advancements in VR development. It covers bootstrapping social VR with Unity (invites, matchmaking, VoIP, P2P networking), optimizing rendering in VR with Unity's Scriptable Render Pipeline (SRP) for high frame rates and consistent resolution, using RenderDoc for debugging and performance optimization on Oculus Rift and Quest (limiting textures and geometry), applying deep learning for interactive actors that react to their environments, the Oculus Lipsync SDK 1.30 for audio-to-facial animation (cross-platform, online/offline generation, laughter detection, DSP acceleration), sound design for Oculus Quest (handling multiple sounds, spatial audio mapping), and advancements in the Oculus Rift PC SDK (adaptive compositor kickoff, high precision dithering, Asynchronous Spacewarp).