Surround 360 is now open source
Jul 26, 2016Forrest Briggs

Summary
This post details the open-sourcing of the Surround 360 system, including its hardware design and stitching software. It explains the challenges of rendering stereo 360 video, such as massive data volumes and the need for near-perfect stereo accuracy. The post outlines methods for constructing stereo panoramas, including view interpolation and optical flow, and describes the rendering pipeline, which involves ISP conversion, lens distortion correction, rotational/translational misalignment correction, and seamless stitching of top/bottom cameras to remove the tripod pole. The goal is to achieve fast, high-quality, and comfortable stereo 360 video capture and processing.