Under the hood: Building 360 video
Oct 15, 2015David Pio, Evgeny Kuzyakov

Summary
Introduced a custom video filter to remap equirectangular layouts to cube maps for 360 video, addressing issues of redundant information and geometric distortion in equirectangular projections. This transformation improves video encoding efficiency and pixel distribution. Also detailed the challenges and solutions for handling large file sizes and bit rates of 360 video, including the use of distributed encoding and optimized hardware for CPU and memory-intensive processing jobs.