
6/9/2022 · Qunshu Zhang, Xiaoxing Zhu
What this post added
This post details Meta's cloud gaming infrastructure, focusing on edge computing, GPU utilization, and video/audio streaming for low-latency gameplay. It introduces the use of NVIDIA GPUs and Twine for orchestration, container technologies for Windows and Android games, and WebRTC with SRTP for streaming. Key technical improvements include GPU encoding to reduce latency and PCI bus bandwidth usage, and hardware decoding on the player side. Security measures like threat modeling and isolation from core data infrastructure are also discussed. The post connects cloud gaming infrastructure challenges to future metaverse requirements.