Meta

Under the hood: Meta’s cloud gaming infrastructure

Jun 9, 2022Qunshu Zhang, Xiaoxing Zhu
Under the hood: Meta’s cloud gaming infrastructure
SummaryAI, from the source post

This post details Meta's cloud gaming infrastructure, focusing on edge computing, GPU virtualization, and video/audio streaming. It highlights the use of edge sites for low latency, NVIDIA GPUs for game rendering, and Twine for cluster management. Containerization is used for Windows and Android games. WebRTC with SRTP is employed for streaming, with improvements made through GPU encoding and hardware decoding. Security measures include isolation and threat modeling. The infrastructure is presented as foundational for future metaverse development, emphasizing the need for ultra-low latency, high scalability, and robust networking.

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