Path Tracing in Game Engines
Q&A: How Capcom Brought Path Tracing to RE ENGINE Across PRAGMATA and Resident Evil Requiem | NVIDIA Technical Blog

Q&A: How Capcom Brought Path Tracing to RE ENGINE Across PRAGMATA and Resident Evil Requiem | NVIDIA Technical Blog

7/17/2026

What this post added

This post details Capcom's implementation of path tracing in their RE ENGINE for Resident Evil Requiem and PRAGMATA. Key technical contributions include: using path tracing for both direct and indirect lighting (a shift from previous ray tracing implementations), developing a game-oriented path tracer optimized for DLSS Ray Reconstruction, creating a lightweight ScreenSpaceAlphaTest method for alpha geometry, and reimplementing ReSTIR GI for noise reduction in complex scenes. The post also highlights the impact on content pipelines, emphasizing reflection-aware asset production and quality checks.

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