Roblox

How Roblox’s Cache Sustained 1.38B QPS Beyond Redis Limits

Mar 24, 2026Sen Li, Anders Persson, Pranish Pantha, Jeffrey Zhong
How Roblox’s Cache Sustained 1.38B QPS Beyond Redis Limits
SummaryAI, from the source post

This post details how Roblox architected a federated caching service to sustain 1.38 billion QPS, exceeding traditional Redis node limits. It addresses the challenge of high-velocity, ephemeral data retrieval in a massive-scale multiplayer gaming environment, where 200ms delays can disrupt gameplay. The system acts as a shock absorber, handling peak loads and navigating a 10x traffic surge on its largest cluster.

More from the Roblox Federated Caching Service trail