
7/21/2026
What this post added
This post details the development of a Wordle game where the Temporal Workflow itself acts as the game state. It highlights how the Workflow manages game logic, state, and completion conditions, with the UI serving as a thin layer. The post also discusses the practical challenges of running such a demo at a conference booth, including direct laptop integration with a giant keyboard, real-time UI updates, and making Temporal's event history visible on a holographic fan display. It emphasizes the reliability provided by Temporal's durable execution for managing state in a chaotic, live environment.