Game Development with Temporal
Snakes, chaos, and the resilience of Temporal: A live demo breakdown

Snakes, chaos, and the resilience of Temporal: A live demo breakdown

12/5/2024

What this post added

This post details the implementation of a live, multiplayer snake game as a demo for Temporal's resilience. It describes how Workflows were used to manage the game, rounds, and individual snakes. The demo intentionally introduced chaos by restarting Workers when apples were eaten and by physically unplugging network cables, showcasing Temporal's ability to recover from induced outages. The post highlights the use of Socket.io for real-time UI updates and the choice of the Go SDK for worker implementation due to performance needs on tablets. It emphasizes that Temporal's Durable Execution model handles state persistence and recovery, freeing developers from writing explicit error handling code.

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