Atlassian

From pixels to beats: Designing the Race Mode Soundscape

Dec 9, 2025Worapon Kocha
From pixels to beats: Designing the Race Mode Soundscape
SummaryAI, from the source post

This post details the sound design process for the Confluence Whiteboards Race Mode mini-game. It explains the inspiration behind using an 8-bit chiptune aesthetic, drawing parallels to NES sound capabilities (two pulse waves, one triangle wave, one noise channel). The author describes using Logic Pro and the ES2 Synthesizer to create all sounds, including melody, harmony, bass lines, percussion (kick, snare, hi-hat), and sound effects. The process involved building from the main melody, pushing the tempo to 126 BPM, and composing in C major. The sound effects were created by modulating single notes. The final track was assembled by fragmenting the melody, using arpeggios, chromatic runs, a Bitcrusher for texture, and layering gameplay sounds.

More from the Confluence Whiteboards Mini-Game trail