Confluence whiteboards now support interactive mini-games, starting with 'Race Mode', a car racing game. This feature leverages existing Entity Component System (ECS) and Finite State Machine (FSM) architectures for high-performance, precise game inputs. It includes dynamic asset preloading, framerate-independent physics, and a tuning panel for gameplay adjustments. Visuals and audio are carefully crafted, with features like a spring-mass-damper model for UI elements and anti-cheating mechanisms. This post details the sound design process, focusing on creating an 8-bit chiptune aesthetic using a single synthesizer in Logic Pro, and composing a full track with melody, harmony, bass, percussion, and sound effects.
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