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Google Play Games Services C++ SDK

Google Play Games Services C++ SDK

2
posts
2017–2018

The Google Play Games Services C++ SDK has evolved to provide developers with tools for integrating advanced gaming features into their applications. This includes support for achievements, leaderboards, saved games, and multiplayer functionality. The SDK aims to simplify cross-platform game development and enhance player engagement. This post details the migration to new Play Games Services APIs, focusing on the deprecation of older APIs and the adoption of new ones for achievements, leaderboards, and saved games, emphasizing the benefits of the new APIs for developers.

2018

Google Play Games Services C++ SDK 3.0 Released- Google Developers Blog

1/18/2018

This post announces the release of version 3.0 of the Google Play Games Services C++ SDK. This release introduces support for achievements, leaderboards, saved games, and multiplayer functionality, enabling developers to integrate these features into their C++ games. The SDK aims to simplify cross-platform game development and enhance player engagement.

2017

Migrating to the new Play Games Services APIs- Google Developers Blog

11/9/2017

This post details the migration process from older Google Play Games Services APIs to newer ones, specifically focusing on achievements, leaderboards, and saved games. It outlines the deprecation of the `Plus.API` and `Games.API` and the introduction of `GoogleSignIn` and the `Snapshots` API for saved games. The post provides code examples for initializing the Google Sign-In client, managing achievements and leaderboards, and implementing saved game functionality using the new APIs, highlighting the benefits of improved reliability and developer experience.